Local First
Draw, generate, animate all on your machine.
Run local models, keep your files close, and bring your own checkpoints, LoRAs, SoundFonts, and workflows. Cloud APIs stay optional.
Grimoire v2
Pixel art and AI workflows in one editor.
Grimoire is now a standalone pixel art editor. Draw, work with layers and palettes, build tilemaps, and animate on a frame timeline. Move between those tools and AI generation as your artwork develops.
Generate from a prompt, transform an image, or use AI Edit to make changes with natural language instructions. Animate Anything lets you explore movement from a still image and select frames to refine in the editor.
Grimoire v2
Pixel art and AI workflows in one editor.
Draw, select, heal, generate, animate, and refine your sprites in the standalone Grimoire application.
- Drawing, selection, cloning, healing, shading, layers, palettes, and tilemaps.
- Text to Image, Image to Image, In / Outpaint, ControlNet, and AI Edit.
- Animate Anything, frame-by-frame editing, tileset tools, pixelization, and palette controls.
- Use your own models through local ComfyUI generation or supported hosted providers.
Sigil
Local AI MIDI composition for game music.
Create themes, battle loops, menu music, ambience, motifs, and full MIDI arrangements in one sequencer. Sigil gives you a piano roll, reusable patterns, instruments, effects, SoundFont playback, history, and export tools.
- Generate MIDI ideas with built-in local models trained on general MIDI and game MIDI material.
- Continue songs, add supporting tracks, or fill missing sections while preserving project context.
- Edit every result manually with piano roll, velocity, arrangement, pattern, instrument, and effect controls.
- Preview loops, audition changes, and export finished music to MIDI or audio formats.
Available On itch.io
Own The Black Magik Toolkit
Get Sigil and Grimoire together for local-first AI game art and music. Use the apps, models, docs, and generated assets in your own projects.